In 2024, CB Dragon Games Studio was born out of a passion for adventure and game design, sparked during a high school course on game development. Founded by me, CB, my journey into the world of game creation began with simple programs like MIT Scratch and quickly evolved as I tackled more complex engines like Microsoft MakeCode Arcade. Over time, I dove into the vast worlds of Unreal Engine, PlayCanvas, and Unity—each platform shaping my skills in unique ways.
But it was with GDevelop that I found my true calling, crafting innovative and immersive experiences for games. My first breakthrough came with the launch of Space Collect, a thrilling 2D adventure where players step into the shoes of a resource-hunting scientist braving treacherous terrains across distant worlds. Its massive success ignited my imagination, and I set out on an even grander adventure: Space Collect 2.
Currently in development, Space Collect 2 is shaping up to be an epic sequel, with a planned release in the first or second quarter of 2025. The journey is far from over—this is just the beginning of something extraordinary. I hope you will follow this Journey with Me